It is wise to populate most areas of your Dungeons & Dragons game world with well-known, real-world species of plants; after all, nearly everyone knows what an oak tree is, what it looks like, uses for the wood and its potential religious significance, and so using a real-world species helps players to better visualize your setting. Your role as dungeon master, though, is to create a fantasy setting, so you have the added responsibility of making the players feel that they are in another world altogether. One way of balancing ease of visualization against providing a taste of the fantastic is to use campaign-specific plant species.
Typically, only a few species of “fantasy flora” are enough to set the environment apart from the real world, as the dungeon master’s intention isn’t for the plants to take center stage; they exist more to season the play experience. Continue reading