This post is second in a series on using symbolism to add depth to a Dungeons & Dragons setting, based in part upon Symbols and Their Hidden Meanings by T.A. Kenner. Kenner argues that symbolism is essentially an unspoken language, through which we humans convey information represented by the symbols, sometimes on a level so visceral that we do not consciously know we’ve absorbed their meanings.
The first post in the series introduced the topic and described common symbolic meanings for numbers. This installment will discuss symbolism in art and architecture, first as it appeared in our human history and then as it may appear in a D&D setting.
Even when an artist intends to accurately depict some aspect of our world, that art can only represent life, making art a symbolic medium by definition.
Historically, the idea that art should serve as a means of personal expression is a relatively new development. For thousands of years, from paleolithic cave paintings to the Ancient Greeks, art was impersonal in nature, typically depicting religious themes, abstract lessons about history, war or farming, and anonymous scenes from everyday life. Continue reading