Do old-school strongholds have a place in a 4e game?


This posting initially started as a comment on this post over at GM Oracle, which was the last in a series on legacy edition rules for creating player character strongholds, but its length quickly became unwieldy, so it became a post here instead. In the series, the author provides an accurate overview of those old-school rules and concludes that the myriad of details a player would need to track to effectively govern a dominion are too cumbersome for the current game.

But that wasn’t always the case.

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