In any story, the twist of the unexpected is what makes for great entertainment, and a story created through a Dungeons & Dragons adventure is no exception. Since most dungeon masters and many players are well-read in the fantasy genre and equally familiar with fantasy films, it is usually safe to assume that even the newest players seated at your gaming table are aware of the various tropes and story devices common to fantasy stories; experienced players have the added memories of how various plots and battles unfolded in other campaigns.
One way to maintain player interest in your game is by periodically placing something in your game that doesn’t match what they expect. In some ways, this post expands on my prior thoughts about managing player expectations by embracing tropes for many aspects of your game, and deliberately breaking a handful of tropes in believable ways. Continue reading