Tips for writing romance adventures – just in time for Valentine’s Day

With Valentine’s Day quickly approaching, it seems prudent to examine the role romance can play in a Dungeons & Dragons campaign. Let’s begin by viewing a highly informative video clip about how not to include romance in a fantasy setting, courtesy of Ator: the Fighting Eagle:

The moral of this story is twofold: don’t give the object of your affection a bear as a gift, and don’t ask your sister to marry you. Now, let’s continue.

There are three over-arcing themes in pre-modern literature: death, religion and love. And while most Dungeons & Dragons campaigns have plenty of the first and occasional allusions to the second, the third is usually entirely absent. Of course, there are often good reasons for this, as romance can detract from a storyline that would otherwise hold greater appeal for certain audiences. For example, consider how many purists were annoyed at  Peter Jackson’s The Lord of the Rings films for making Arwen, a decidedly minor character, far more prominent in the films as a love interest for Aragorn, a circumstance that was entirely absent in the books.

The fact that few published adventures have romance as a central theme isn’t surprising, given that D&D is largely marketed to males, who aren’t exactly famous for their sophisticated emotional wiring. About the only such product this writer can think of meeting that criterion is the 1e classic Beyond the Crystal Cave, which cast the heroes in the role of a search-and-recovery team for a pair of lost lovers.

It was a boring adventure.

So is creating romance adventures even worth the effort? Indeed it is, so long as a handful of maxims are followed.

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Video: 27 verses of Tolkein’s Misty Mountain Song

Another keeper, from an artist named Shadowcat.

Miniature Gallery Page Added

While this is not primarily a miniature painting blog, the RPG Athenaeum does touch upon the miniature aspect of the hobby. What was missing, as one astute reader pointed out in a recent message, are photos of finished miniatures.

To this end, an image gallery of miniatures painted by the author has been added to the site. It can be accessed under the “Pages” heading in the navbar to the right, or by clicking here.

The author isn’t a skilled painter, and it shows. The author isn’t a photographer, and that shows, too. Having said that, if you get any ideas about painting your own figures from the colors the author has chosen, or even if you can take heart in the fact that your own painting is better (and there will be plenty of readers who can say that), this gallery will have done its job.

Product Review: Dungeon Squad

Author’s note: this little gem of a free game was published more than five years ago, but this writer just learned about it last week. For those Gentle Readers who already know about this game, I offer apologies. For those who, like me, haven’t yet heard about Dungeon Squad, keep reading; the download is well worth the effort.

Dungeon Squad is hardly a new game, but it certainly isn’t as well-known as it should be; it is reviewed here for that reason.

In the spirit veteran gamers will remember from the Moldvay Basic Set, the rules for this free role-playing game (RPG) are short, with “short” being defined as five pages, including a sample character sheet.

The precis describing the rules - which can be downloaded by clicking here - reads:

Dungeon Squad is a role-playing game designed expressly for young players with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number-crunching. Characters can be generated in 3 seconds.

The author, Jason Morningstar, is not joking.

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Daffy Duck as ‘The Wizard’

This one is a keeper.

Five things a D&D group can learn from a corporate board meeting

There are plenty of things I really enjoy about my day job as a senior manager at a publishing company. One thing I don’t like so much is the mandatory, weekly operating committee meeting, at which our company’s department heads provide lengthy reports to the chief executive and chief operating officers.

During a slow period of last week’s meeting, I browsed over some of the agenda items and came to the conclusion that thinking through some of the concepts described there may provide a benefit to a group of D&D players, with regard to how their characters operate and succeed in the game world. Of course, this is purely a metagame exercise; characters obviously wouldn’t discuss their life circumstances in these terms. Players, however, may find some benefit in viewing their heroes through the lens about to be presented, both for in-game circumstances like recruiting allies or amassing enough treasure to finance a project, and for external considerations, like whether or not a given feat is giving optimal in-game results. Continue reading